Jun 27, 2005, 05:46 PM // 17:46
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#61
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Wilds Pathfinder
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Quote:
Originally Posted by smitty-gw
It is no different than getting rushed through the linear missions by high levels, and its not an exploit since the path is there.
It is a shortcut to end-game armor. You can always return to beacons after and continue the game, or not. You may not need the xp from ascension nor mind missing out on the skill quests.
To each his own.
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Haha, wow do people actually read the posts?
The running through an areas (with or without high level people) is NOT the exploit.
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Jun 27, 2005, 05:53 PM // 17:53
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#62
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Wilds Pathfinder
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Quote:
Originally Posted by Dralon
The thing people are considering an exploit is the porting of dead companions from one portal to the next, when the runner goes through. Many would have no problem with this trip if the lowbies could make it from one portal to the next alive. The fact that they can't, but because of game mechanics are automatically rezzed seems cheap.
But hey, it doesn't affect me so what the hell, but that is the thought process.
and to the last poster:
The runner has the challenge, and it is certainly an easier challenge when there are meat shields who can die to distract the mobs. The dead people being ported are not there for the challenge of Lornar's
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You rock!! That was a better explanation.
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Jun 27, 2005, 05:54 PM // 17:54
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#63
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Lion's Arch Merchant
Join Date: Mar 2005
Location: New York
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I read the posts. Maybe you should re-read them.
Your complaint about the rusher transporting the dead through the zones, which you view as an exploit, is part of the game mechanics, period.
This is not something that A-net is unaware of like the ascension "exploit" that was being used.
If you don't like the game mechanics, then say so and post in the Sanitarium, just don't try to drum up support for your theory in this thread because you're obviously not going to get it.
You can laugh and say Wow! all you want.
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Jun 27, 2005, 05:56 PM // 17:56
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#64
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Academy Page
Join Date: May 2005
Location: Stillwater, OK
Profession: R/Mo
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Quote:
Originally Posted by Dax
Haha, wow do people actually read the posts?
The running through an areas (with or without high level people) is NOT the exploit.
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You did read his of course, where he specifcally mentions porting dead people as a game mechanics issue
At the same time people shouldn't post in this thread how this is something Arena net obviously intended for the challenge of it, when that is obviously not how it is being used. They simply don't want their short-cut nerfed (at least not before their characters have done it
Last edited by Dralon; Jun 27, 2005 at 05:58 PM // 17:58..
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Jun 27, 2005, 05:59 PM // 17:59
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#65
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Lion's Arch Merchant
Join Date: Mar 2005
Location: New York
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Thank you Dralon.
65 posts and Dax still isn't getting it.
He doesn't like the practice, and I feel him on that.
But he must accept he was in error calling it an exploit.
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Jun 27, 2005, 06:14 PM // 18:14
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#66
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Core Guru
Join Date: Dec 2004
Location: Carmel, CA
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Quote:
Originally Posted by Dax
Ummm... I can't speak for anyone else, but I just said the "roaming" (it does sound more harmless than rushing) part wasn't an exploit lol. It's the dying part so you can be magically whisked to the next zone that's the issue.
Roam away....more power to you
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The dying is actually the most interesting part of the package, and not just as a 'meat shield'.
When I had a character 'roamed' to Droknar's a couple of days ago, I fully expected to simply stand by the entrance of each EA and get pulled along.
Problem is that you're just standing there cooling your heels for 13-20 minutes, depending on how fast the runners are going—it's boring.
So I went out and died just so I could shift to observer mode and watch what the runners were actually doing. It was interesting, educational, and fun. I learned quite a lot from it, as well as getting my character to Droknar's Forge.
—Siran Dunmorgan
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Jun 27, 2005, 06:16 PM // 18:16
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#67
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Frost Gate Guardian
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There's gunna be more zones opening up in that area "soon". Lorner's Pass is there for a reason.
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Jun 27, 2005, 06:24 PM // 18:24
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#68
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Kingston, Ontario, Canada
Profession: A/W
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I just wanted to add that I had someone rush 1 of my chars to Draknor's for free, this person did not charge and apparently does this quite regular. Donations are accepted but not required, I will speak with them and see if it is acceptable to them for posting their IGN. As a result made a couple of good friends that I group with regularly now, A guild is sure to follow soon.
I just though with all the expensive charging going on in the game for rushing this was a refreshing notion to have someone donate their "services".
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Jun 27, 2005, 06:39 PM // 18:39
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#69
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Banned
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I'm going to attempt to make this run by myself using nothing but "Sprint" and "Stormchaser"....i'll let you know how it goes.
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Jun 27, 2005, 06:40 PM // 18:40
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#70
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Wilds Pathfinder
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Quote:
Originally Posted by WeiPing
There's gunna be more zones opening up in that area "soon". Lorner's Pass is there for a reason.
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I'm sure there will be and yes it's there for a reason....and I'm sure has nothing to do with the exploit end of it.
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Jun 27, 2005, 06:52 PM // 18:52
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#71
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Lion's Arch Merchant
Join Date: Mar 2005
Location: New York
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Quote:
Originally Posted by Dax
I'm sure there will be and yes it's there for a reason....and I'm sure has nothing to do with the exploit end of it.
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OMG! Running to ports is prevalent throughout the game. So its ok everywhere but Lornar's?
Your next suggestion is character level restrictions in parties, like you can't party with a level 20 unless your at least level 17 because God forbid I died and a party member made it to a port.
What are these exploiters doing actually? attaining end-game armor to make the missions from beacons to droknars easier? Whoop-de-damn do!! They are just short-changing themselves of the challenge and enjoyment of the game in the long run.
Stop being silly and complain about something worthwhile or start a petition to change the game mechanics.
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Jun 27, 2005, 07:17 PM // 19:17
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#72
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Wilds Pathfinder
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Quote:
Originally Posted by smitty-gw
OMG! Running to ports is prevalent throughout the game. So its ok everywhere but Lornar's?
Your next suggestion is character level restrictions in parties, like you can't party with a level 20 unless your at least level 17 because God forbid I died and a party member made it to a port.
Stop being silly and complain about something worthwhile or start a petition to change the game mechanics.
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If you purposly die for the sole purpose of going from point A to B, I don't really care where it is. I still think it's exploiting the game mechanics, just because they allow it doesn't make it not so (and who says they are not planning to change it?). If you can give me a rational reason other than 'because it's there', 'everyone does it', or 'I've already made the run with another character', I'll be happy to agree with you.
If a person pays someone to help them get from point A to B, that's thier perrogative, unless they decide you can't.
Oh and I'm not complaining, I'm discussing. If you don't conside this worthwhile you can easily ignore me.
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Jun 27, 2005, 07:18 PM // 19:18
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#73
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Quote:
Originally Posted by Algren Cole
I'm going to attempt to make this run by myself using nothing but "Sprint" and "Stormchaser"....i'll let you know how it goes.
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Won't make it most likely - I think that Balanced Stance is almost a requirement to get through the middle bits with the packs of giants.
Last edited by Epinephrine; Jun 27, 2005 at 07:21 PM // 19:21..
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Jun 27, 2005, 07:32 PM // 19:32
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#75
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Draconic Rage Incarnate
Join Date: Apr 2005
Location: Iowa
Guild: Alphahive
Profession: R/A
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Quote:
Originally Posted by Algren Cole
I'm going to attempt to make this run by myself using nothing but "Sprint" and "Stormchaser"....i'll let you know how it goes.
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I agree with Epinephrine - without balanced stance I don't see anyone making it. Furthermore, I am doubting that a ranger can stand up to the abuse hurled at a runner in those areas. All that armor vs physical does come in handy now and then.
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Jun 27, 2005, 07:39 PM // 19:39
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#76
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Wilds Pathfinder
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Quote:
Originally Posted by Hammer_Slammer
Dax...just let it go. Being run through Lornar's isn't a big deal. Give it a rest.
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You're right I will. I think people know what they are doing and just don't care.
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Jun 27, 2005, 07:40 PM // 19:40
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#77
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Academy Page
Join Date: May 2005
Location: Stillwater, OK
Profession: R/Mo
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I will agree with Dax, in that this is worthy of discussion, and with smitty that this is simply use of a game mechanic. No one will live or die whether this game mechanic is altered, it is just a discussion of its. In the Lornar's Droknar's instance it enables access to things that would be inaccessible at your level without the mechanic.
In the other areas of the game the mechanic may make a mission easier, or possible to complete a section when fighting through a group is not possible on a particular attempt due to damage already taken, poor team group, etc. but the effect is not as dramatic as allowing a level 3-13 access to end game armor.
Again I don't feel it really hurts anyone, so I am not an advocate pushing for change, but hey, its just discussion, right
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Jun 27, 2005, 07:42 PM // 19:42
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#78
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Lion's Arch Merchant
Join Date: Mar 2005
Location: New York
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Quote:
Originally Posted by Hammer_Slammer
Dax...just let it go. Being run through Lornar's isn't a big deal. Give it a rest.
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More good advice goes unheeded methinks.
Low levels don't purposely die in Lornars. They just get killed. Being dead or alive doesn't change the port mechanics.
I have neither rushed nor been rushed through Lornar's. The biggest problem I have with partying with people who have is........well, there's really no problem. Do you get it now Dax?
If they change the game mechanics then I'll say kudos to you. I don't much like it either. But to call it an exploit is silly. to qualify its use as OK in one place but an exploit in another is silly.
Last edited by smitty-gw; Jun 27, 2005 at 07:46 PM // 19:46..
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Jun 27, 2005, 07:46 PM // 19:46
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#79
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Banned
Join Date: Jun 2005
Location: Chicago
Guild: the Bleeding Edge
Profession: N/Mo
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seems to be sour grapes to me Dax is just one of those who neesd to talk about something negative it seems.
it affects him in no way at all but he continues to puch the issue.
truly amazing
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Jun 27, 2005, 07:52 PM // 19:52
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#80
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Banned
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Quote:
Originally Posted by salja Wachi
seems to be sour grapes to me Dax is just one of those who neesd to talk about something negative it seems.
it affects him in no way at all but he continues to puch the issue.
truly amazing
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It affects me...and everyone else playing. Rushers are the reason we have people later in the game that have absolutely no idea what they are doing. Rushers are the reason PUGs suck...they make it possible for low level players that haven't taken the time to figure out how to use their character to be further ahead in the game than they should be....I saw a lvl10 Mo/Me LFG for The Wilds last night....as if he'd even be remotely usefull.
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